Technology Tools to Build a More Accessible STEM Program: Questions, Argumentation and Use of Evidence

Tracy Gray, Jillian Reynolds, Kristin Ruedel

Mainstream technology tools with built-in accessibility features, and the availability of virtual reality, simulations, and augmented reality present new opportunities for students with disabilities to access and engage with STEM (science, technology, engineering, and math) content.

This five-part series presents ways for educational leaders to incorporate accessible technologies and STEM tools with principles of Universal Design for Learning (UDL) to create STEM programs that are more accessible for students with disabilities.

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