Education Week: 'Embodied Learning' Blends Movement, Computer Interaction

Students who are able to engage in learning by being physically involved take more interest in classroom time. SMALLabs use a camera, projector, computer, and wand in an open classroom for students to interact educational games and lab-like settings for science and math.
Type: 
Article
Common Core State Standards: 
Model with Mathematics
Literacy in Science & Technical Subjects
Instructional Strategies: 
Modeling
Visual Representations
Supporting Science
School-wide Tech Implementation: 
Technology Access and Support
Supporting Struggling Students: 
Differentiation
Personalization

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AIR Informs Episode #6: Meeting the Needs of Students with Disabilities During COVID-19

Remote learning requires adjustment for all students, but students with disabilities face additional challenges during the COVID-19 quarantine. In the latest episode of AIR Informs, Allison Gandhi, managing researcher and director of AIR’s special education practice area, describes some of these obstacles and shares strategies to help students make the most of this time.