Education Week: 'Embodied Learning' Blends Movement, Computer Interaction

Students who are able to engage in learning by being physically involved take more interest in classroom time. SMALLabs use a camera, projector, computer, and wand in an open classroom for students to interact educational games and lab-like settings for science and math.

Type: 
Article
Common Core State Standards: 
Model with Mathematics
Literacy in Science & Technical Subjects
Instructional Strategies: 
Modeling
Visual Representations
Supporting Science
School-wide Tech Implementation: 
Technology Access and Support
Supporting Struggling Students: 
Differentiation
Personalization

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